Thursday, 23 June 2011

Sonic Generations - Demo Impressions


Coming right back from the XBOX360 demo.

The experience itself was quite ... underwhelming, to say the least.

While there isn't much to criticize on the technical side (although there might be on the PS3), the demo itself was rather short and, in general, not that special.

Graphics wise, the game looks extremely appealing. Most of the Green Hill Zone (Sonic fans know this level from several releases. It's the first ever level created for the Sonic franchise)is covered in thick green grasses. Enemies look as good as they ever did and Sonic himself was redesigned in so much that he basically looks like he did way back in the the early 90s.

It's the very Sonic that appeared in several video games and dozens of comic book releases. The old Sonic that we know and love, liberated from the "hipster" looks of newer games.

Controls -- and that's my major grasp with the game -- have, unfortunately, reverted to the standard of the early 90s, as well. It's the very same button layout we know from the first Sonic the Hedgehog on Sega's Genesis (Mega Drive in Europe and Japan), so there's no way to perform a spin-dash.

Dearly missed from the demo is the essential "new-school gameplay".
As the game is promised to be a mixture of classical and modern Sonic games, every level is available in a 2D (or 2.5D) as well as a 3D fashion. The demo, however, limits itself to a single "old-school" level.

Last but not least, the demo is rather short. All in all, it took much less than 5 minutes till completion. And I wasn't going for a speedrun.

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